RELATED: Bravely Default 2 Gets Final Trailer One new feature that has added some confusion among players are the Collectible Resources, so here's a quick rundown on what they're used for. While there are elements players enjoy, many agree there are also just as many frustrating parts, mainly centered around lack of innovation or new features that add more grind. How popular Bravely Default 2 will actually prove to be is still up in the air however. In fact, Bravely Default 2 spirits are planned for Smash Bros Ultimate, and it's not inconceivable for a character from it to appear there in future if the game proves popular enough.
It’s a fantastic, high damage early game Job and whilst it will eventually be outclassed, it won’t be beaten for quite a while.Īlong with the fantastic elemental damage, which can be applied to any physically attacking weapon by the way, the Job comes with another fantastic benefit: Auto-Aspir Blade will keep the spells coming by restoring your MP when you’re not exploiting a weakness! On balance, it’s probably the absolute best early game Job, to the point where we’re actually recommending you keep using it deep into the mid game – just when you think it’s falling off, level 11 comes along and boosts it even further.Bravely Default 2 may not be long released, but it is already causing waves among those who have bought it. It’s a sign that the game is really starting to flex it’s muscles, gradually opening a Pandora’s Box filled with weird and wonderful abilities and options. Oh, and if you’re struggling with it’s pitiful equipment statistics in battle, perhaps consider giving it some of those nice Knight skills you learned previously… Early Key SkillsĮpitomising the early game damage dealer, Spell Fencer comes along at the same time as the Merchant and immediately outperforms pretty much any other Job. Keep one in your party until you reach level 9, get the More Money skill and move on. The Job itself comes with a variety of skills, none of which you’ll care about in the early game. In this case, it’s the ‘reach a new town’ part that we’re interested in.Įssentially the Merchant Job, at least in the early game, comes down to basic logic and decision making: If you like new equipment, grab yourself at least one Merchant and level it up. It’s the mantra of traditional JRPG and RPG games, and it’s one that Bravely Default sticks to, certainly in the early game. Early Key SkillsĮarly game JRPG games tend to follow the same philosophy: Do some things, beat some bad guys, reach a new town, enjoy a bit of story, leave said town and repeat. Need to improve the defence of a squishy class? Shield Lore has your back. Want to boost your mid game Pirate’s damage? Slap Two-Handed on that massive axe. Further to this, Two-Handed and Shield Lore are absolutely fantastic skills that remain useful throughout. Firstly, Stomp as actually quite a nice physical attack, especially when you consider it’s negative points – physical defence being reduced – is offset by it’s equipment choices. So good in fact that you’ll want to take some of them over to almost any other Job you choose to take on. The Job plays host to some of the best skills that you can get your hands on in the early game of Bravely Default. There’s no escaping this fact, and Bravely Default is no different in this regard – it’s quite a well armoured Job, a good choice for a tanky team member that will no doubt be outclassed later on. The Knight Job, regardless of the game, is a boring choice.
Just remember to come back in the late game when the class comes back into form.
Jobs like the Summoner and Red Mage come along and make your little ball of explosions feel a bit less special, but it’s worth grabbing the skills below before moving on. If we’re honest there is a bit of a dip that appears once you reach the mid game. In Bravely Default however, things are a little different: Skills like Damage Dispersion mean that you can keep your mage firing again and again, default button be damned. In most cases the usefulness stops there, and you find your time split between doing great damage and fumbling for your heal spells to keep your glass cannon firing. The Black Mage joins early and immediately contributes some big chunks of damage, doing you a solid by either deleting entire random encounters or removing lumps of HP from a boss battle. Having an early game spell caster, specifically those that have access to elemental spells, is always tremendously useful.