Wizards doesn't have final say at your table. Your DM has Rule 0, not even wizards can stop that! While I can't speak to the true intent of Adventurers League, this is likely why Adventurers League has made this decision despite there being no such restriction in the Player's Handbook to that spell combination.īy RAW it works because the Simulacrum is a separate creature, it just happens to have your resources and abilities.īy AL rules it doesn't work, because the Simulacrum is treated as you for the purposes of Wish. It is well understood by many players and DMs alike that rules as written for Simulacrum + Wish can be exploited for some serious imbalance in player agency and power: you can do anything you want without suffering the usual consequences. Having a whole lot of "This DM let me do it at this event" isn't healthy to that ecosystem. Without explicit rulings like this on things the books don't cover, a nationally organized play association would not be able to run reasonable events with a common experience across all venues. However, that stated, these rulings are for the balance and survival of Adventurers League, an organized play setting, and not explicitly the traditional table setting. The above is taken from the D&D Adventurers League FAQ March 24, 2017, currently available here. The inability to cast wish extends to any simulacrum you create in the future. If a simulacrum you have created casts wish, both you and your simulacrum suffer the stress associated with casting the spell-including the risk of being forever unable to cast wish again. What if I create 2 simulacra (expending 7th and 8th-level slots) and order them to cast a wish for me? Who will be affected by the side effects? Percent chance that you are unable to cast wish ever again if you
Remaining recovery time decreases by 2 days. You spend resting and doing nothing more than light activity, your In addition, your Strength drops to 3, if it
After enduring that stress,Įach time you cast a spell until you finish a long rest, you take 1d10 The stress of casting this spell to produce any effect other thanĭuplicating another spell weakens you. Level or other abilities, nor can it regain expended spell slots. The simulacrum lacks theĪbility to learn or become more powerful, so it never increases its Wishes and acting on your turn in combat. Obeys your spoken commands, moving and acting in accordance with your The simulacrum is friendly to you and creatures you designate. However, now I am able to cast 9th-level spells, including wish. I'm an 18th-level wizard, and our DM allowed us to have multiple simulacra at a time in the previous campaign. I'm in a new high-level campaign which is a continuation of a previous one.